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Friday, 6 March 2026

Nanoreno 2026 #3: New Day, New Tools

Hey friends. I've spent most of the week making final tweaks to a pretty poorly written draft but I'm happy to say there's some kind of cohesion between scenes and between the few but still present choices. I've tried importing my latest draft into Twine and I totally get the appeal of the software but I realized that not only was it too time-consuming for a demo but that it had way to many mechanisms that cut into my flow of writing. I've birefly tried Twine before but this was the first time I gave it a real go with a real project.

So I'd recommend it for anyone who wants to see where very, very important choices take the story... however, my visual novel is much more linear with the biggest choices being which character you interact with more. So, it felt like writing every little choice really cut into the actual process of writing and made me too slow. I'm much more of a dump-every-single-thing-onto-one-page type of writer. 

I'll probably come back to Twine when I'm writing parts that are more consequential and also to test run the game in general but I felt like it was okay to just jump right into Renpy this time. 

☆ Finny ★   

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