Hey friends. Look at the development blog being used for... actual development. I tried to last year but really couldn't find it in myself to partake in Nanoreno despite really wanting to. Well, this year I have an idea and some adequate pre-planning to make a very small scale project.
But first! What is Nanoreno? Well here's the explanation straight from the horse's mouth:
NaNoRenO is a online game jam in which developers are challenged to make a visual novel from scratch. It runs from the start of March 1st to the end of March 31st, and has been run every year since 2005. NaNoRenO has no judging or prizes - the only rewards are those that come from the challenge and camaraderie with others.
I will hopefully upload my demo somewhere on itch.io. If you're only interested in the end product you can just stalk my page there.
The Schedule
Week 1 [02-08] Script in Twine
3rd - Announcement Post (You Are Here!)
4th - Check In #1
6th - "Play" the game in Twine
8th - Check In #2
Week 2 [09-15] Sprites
10th - Character List
11th - Kye, Lyle, Isaac
12th - Nicky, Marie-Claire, Uncle Nate
14th - Extras
15th - Check In #3
Week 3 [16-22] Backgrounds
16th - Locations List
18th - Bedroom, Video Rental
19th - School
20th - Town
21st - Extras
22nd - Check In #4
Week 4 [23-29] Putting It All Together
24th - Compile in Renpy
26th - SFX & Ambience
27th - Music
28th - Check In #5
31st - Final Check In
Now what?
Things are subject to change throughout the month but I hope to stick to this schedule as much as I can. I'm sure the final product will be pretty rough. I don't have a programmer or composer to help with anything and I'm doing most if not all the art (my brother might help with backgrounds though). Wish me luck.
☆ Finny ★



















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