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Thursday, 12 March 2026

Nanoreno 2026 #5: Disaster!! ...Oh, And Character List

This is the worst day ever. Disaster struck me. I have a Parblo tablet and it's pen died without warning today. I took it apart and tried everything I could but it just wouldn't work. The tablet is fine but none of my other tablet pens would work with it. I don't know what to do...

I wanted to order a replacement but for some reason their site doesn't let you order anything from it. I emailed the customer support but I'm sure it's gonna take ages... I don't know what to do, man. I don't have any money so there's no way I can order a whole new tablet. God, I'm stressed out.

Anyway, saying all this... I think I'm going to have to abandon my Nanoreno efforts this year. I even whipped out my ANCIENT 2011 Wacom Bamboo just to see if it was still working and while it is, it basically has no pressure sensitivity at all and I tried some Wacom and third-party drivers but nothing worked. 

It's a shame because I actually got some neat sketches in, I was kinda happy with myself. Maybe this is karma for being an avoidant and lazy ass for so long. I don't believe in karma though. I think while I'm figuring out what to do about the situation I'll just stick to writing beyond the first chapter. I wanted to make a character list via a blog post to introduce the characters to any readers here but I think I'll just keep that for when I have a working tablet again.

I'm pretty sad over all this but I'll live. Just needed to make this post as an announcement that I'm abandoning my Nanoreno efforts sadly. Okay, that's about all.

☆ Finny ★  

 

Sunday, 8 March 2026

Nanoreno 2026 #4: Check-In #1

Hey! So I've given a shot to writing directly in Renpy and after some trial and error I had it pretty figured out. I've also spent a lot of time thinking about characters and the art style (specifically the lineart) I'm gonna finally chose. 

Most things are pretty on track though I'm sure I won't be able to finish every single sprite and background and make it look not-rough. I'll probably be putting some pretty unfinished work into this thing by the end. But I'm pretty okay with that. Don't forget, it's like a demo but worse. 

I'm gonna be busy on Monday but hopefully I'll have a complete list of characters by Tuesday and I'll start planning art from there on out. Less worried about backgrounds because I've already decided I'd use placeholders for those that I won't be able to finish.

☆ Finny ★  

 

Friday, 6 March 2026

Nanoreno 2026 #3: New Day, New Tools

Hey friends. I've spent most of the week making final tweaks to a pretty poorly written draft but I'm happy to say there's some kind of cohesion between scenes and between the few but still present choices. I've tried importing my latest draft into Twine and I totally get the appeal of the software but I realized that not only was it too time-consuming for a demo but that it had way to many mechanisms that cut into my flow of writing. I've birefly tried Twine before but this was the first time I gave it a real go with a real project.

So I'd recommend it for anyone who wants to see where very, very important choices take the story... however, my visual novel is much more linear with the biggest choices being which character you interact with more. So, it felt like writing every little choice really cut into the actual process of writing and made me too slow. I'm much more of a dump-every-single-thing-onto-one-page type of writer. 

I'll probably come back to Twine when I'm writing parts that are more consequential and also to test run the game in general but I felt like it was okay to just jump right into Renpy this time. 

☆ Finny ★   

Wednesday, 4 March 2026

Nanoreno 2026 #2: Draft 2


Hello again. So, I've made a second draft of the script I wrote on Monday. It's not perfect but I think it's pretty close to what I want which will suffice for now. I need to remember that it's a demo. But that it still needs to be fun. I think it's got a pretty great hook, not too shabby character introductions, and not like a lot of choice but there's one major decision to make.

The draft honestly looks very weird. I have one column for the actual 'story' and then two columns for the player choices. Some of them are just for characterization and others have an impact on events. One has a more neutral, or maybe less confrontational tone, while the other is significantly bitchier. You know, so there's options.

Currently it's at 9541 words, but there's a little more to write and some to take out. No final word count as of now. I know the 238 words a minute estimate is not a great measure for visual novels but if we're being very crude that's around 40 minutes. Not bad.

Writing's hard. And I haven't written for so long at once in a while so I was really feeling the burnout by the evening. Still, good that it's done because I just realized the sprite work will probably kill me. Or they'll come close and the backgrounds definitely will.

☆ Finny ★  

Tuesday, 3 March 2026

Nanoreno 2026 #1: Details, details, details...

Hey friends. Look at the development blog being used for... actual development. I tried to last year but really couldn't find it in myself to partake in Nanoreno despite really wanting to. Well, this year I have an idea and some adequate pre-planning to make a very small scale project.

But first! What is Nanoreno? Well here's the explanation straight from the horse's mouth:

NaNoRenO is a online game jam in which developers are challenged to make a visual novel from scratch. It runs from the start of March 1st to the end of March 31st, and has been run every year since 2005. NaNoRenO has no judging or prizes - the only rewards are those that come from the challenge and camaraderie with others. 

I will hopefully upload my demo somewhere on itch.io. If you're only interested in the end product you can just stalk my page there.

The Schedule

Week 1 [02-08] Script in Twine

3rd - Announcement Post (You Are Here!)

4th - Check In #1 

6th - "Play" the game in Twine

8th - Check In #2 

Week 2 [09-15] Sprites

10th - Character List

11th - Kye, Lyle, Isaac

12th - Nicky, Marie-Claire, Uncle Nate

14th - Extras

15th - Check In #3 

Week 3 [16-22] Backgrounds

16th - Locations List 

18th - Bedroom, Video Rental

19th - School

20th - Town 

21st - Extras

22nd - Check In #4 

Week 4 [23-29] Putting It All Together

24th - Compile in Renpy

26th - SFX & Ambience

27th - Music 

28th - Check In #5

31st - Final Check In 

Now what? 

Things are subject to change throughout the month but I hope to stick to this schedule as much as I can. I'm sure the final product will be pretty rough. I don't have a programmer or composer to help with anything and I'm doing most if not all the art (my brother might help with backgrounds though). Wish me luck.

☆ Finny ★  

Friday, 23 January 2026

humanfinny's COTY 2027 vote! So, so early~!

Hey, everyone. What? Colour Of The Year 2027 vote in January, a whole 12-months ahead? Yeah, doing the COTY calendar back in the autumn of 2025 really showed me that I should leave much more time for any COTY-related projects. I hope to make another calendar and if I'm lucky, some stickers. So to have some actual time to do the work, please help me in picking out the winner of the COTY 2027 vote!

2027 Colour Of The Year (early this year!!)
 
pollcode.com free polls

As some may know, many previous COTY contenders are back: Martini, Can Can, Scampi, Chatelle, Spindle, Iceberg, Chenin, and Sweet Corn! Two new colours, Charm and Strikemaster, are also candidates for COTY 2027.

Who did you vote for? Do you have your own colour of the year? Feel free to leave me a comment. 

☆ Finny ★  

Friday, 9 January 2026

Creative Goals For 2026 (Games, Web, Etc.)

Greetings! Welcome to my kind of late foray into 2026. 2025 was not the most productive year in terms of quantity for me but it was still a time during which I produced quite a few good pieces. 

There's a lot that I wasn't done with and there's also loads I want to do in the future. So here's my list of creative goals for the year 2026. There's stuff for illustration, game design, web design, and some miscellaneous blog stuff too.

Illustration

1. The One Ultimate Comic 

Every year I tell myself I'll finally start on a comic and every year I can't pick one, get stuck in the script re-writes for months and so on. Literally nothing may change this year but I'm still going to damn well try. 

2. Finish the 2026 COTY Calendar 

Even though I only finished 6 months of the calendar in 2025, I was actually happy with how it turned out and I can see myself finishing up the last 6 months some time in March. 

3. Fairyary

Casual Fairyary this year with a focus on textured-painting and loose rendering in Krita. Last year was a lot of thick and distinct line art, which I like, but it has led me to neglect painting for nearly a whole year now.

4. Mermay

No concrete plans yet but I'll do something. 

5. Artfight

Freeing up all of July to take Artfight seriously this year. I want to make some really nice pieces for friends and mutuals. 

6. Inktober

No concrete plans either, I may skip out and I may participate, we'll see if any prompt lists catch my eye. 

Game Design

7. Blender basics

I haven't done anything in Blender since university but my recent interest in 2000s CG and game dev has really been marinating. Plus my brother is like a Blender veteran so I have an in-house tutor. Neat! And if he doesn't like that, shouldn't have been born after me, runt! I kid.

8. Nanoreno 

I really wanted to partake last year but I just ran out of time: I've been sitting on a lot of visual novel ideas so I think I can make a small demo in the month of March. 

Website

9. Javascript basics (again...) 

For the 1000th time... I'll be learning the JS basics. 

10. Store all assets locally

I already started but I'll continue to move all my site assets to be hosted locally on my site on Neocities instead of Tumblr. It was such a bad idea originally but I was afraid I'd have no space. 

11. Notebook Library

I'm going to continue making my notebook database and eventually building the microsite dedicated to my notebooks.  

12. Quiz Ring 

Not sure when but I'll re-design and launch my Quiz Ring, webring for quiz lovers. 

13. Icon-o-matic 

If I ever learn any type of image management-related scripts I'd love to have a database for the icons I've been hoarding for who knows how long. Wish me luck. 

14. Total CDwORLD update

CDwORLD is in need of an update, specifically the members' list and the CDs. It's taking a while which I do feel guilty for, but it will be done. 

15. Total fanlisting collective update 

The fanlisting microsite is also suffering but luckily it's almost repaired completely. Soon I'll have it updated. 

Blogging

16. A-Z blogging on finnymemo

It will still be fashion related this year but I don't wanna reveal too much too soon! Stay posted. 

17. Blaugust '26 

Same here, I've got the idea, I'll start to pre-write but stay tuned for August. 

18. Wrimo for Solo-RPG 

I've been thinking to do a little blogging about my campaign in Ironsworn on this blog as there's a lot of writing and art involved, it could be fun. 

And those are my main goals for the year in the world of creativity! Let's see how it actually turns out.

☆ Finny ★