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Tuesday, 3 March 2026

Nanoreno 2026 #1: Details, details, details...

Hey friends. Look at the development blog being used for... actual development. I tried to last year but really couldn't find it in myself to partake in Nanoreno despite really wanting to. Well, this year I have an idea and some adequate pre-planning to make a very small scale project.

But first! What is Nanoreno? Well here's the explanation straight from the horse's mouth:

NaNoRenO is a online game jam in which developers are challenged to make a visual novel from scratch. It runs from the start of March 1st to the end of March 31st, and has been run every year since 2005. NaNoRenO has no judging or prizes - the only rewards are those that come from the challenge and camaraderie with others. 

I will hopefully upload my demo somewhere on itch.io. If you're only interested in the end product you can just stalk my page there.

The Schedule

Week 1 [02-08] Script in Twine

3rd - Announcement Post (You Are Here!)

4th - Check In #1 

6th - "Play" the game in Twine

8th - Check In #2 

Week 2 [09-15] Sprites

10th - Character List

11th - Kye, Lyle, Isaac

12th - Nicky, Marie-Claire, Uncle Nate

14th - Extras

15th - Check In #3 

Week 3 [16-22] Backgrounds

16th - Locations List 

18th - Bedroom, Video Rental

19th - School

20th - Town 

21st - Extras

22nd - Check In #4 

Week 4 [23-29] Putting It All Together

24th - Compile in Renpy

26th - SFX & Ambience

27th - Music 

28th - Check In #5

31st - Final Check In 

Now what? 

Things are subject to change throughout the month but I hope to stick to this schedule as much as I can. I'm sure the final product will be pretty rough. I don't have a programmer or composer to help with anything and I'm doing most if not all the art (my brother might help with backgrounds though). Wish me luck.

☆ Finny ★